8/26/2023 0 Comments Shader model 3.0 fs19![]() ![]() All developers need to do is set a few options and voila - they either get a shader optimized for SM2.x or 3.x (Well, I don't think it's that easy in the end.). It seems certain that the changeover will occur faster than that from SM1.x (DirectX 8.x) to SM2.x (DirectX 9), as nowadays most of the optimization work is done by compilers. Gamers are wondering how long it will take before they see any real benefit from the switch to SM3.0. ![]() The new minimum requirement of 32 Bit floating point precision may prove troublesome for ATi if the company is planning on staying with the 24 Bit implementation.ģD developers in forums everywhere are also debating the potential that the new shader model brings to the table for game development. At this point, the most interesting question is therefore what ATi will do. There's a good chance the same will hold true for the rest of the NV4x family. We do know, however, that the GeForce 6800 fulfills all requirements of the new shader model. : Image Quality - Anisotropic, ContinuedĪt present, that question is rather hard to answer.: Possible Applications And Other Peculiarities.: ROP Pixel Pipelines (Raster Operations).: The GeForce Compared To The Rest Of Its Class.
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